using UnityEngine;

namespace Flaschengeist.Views 
{
	public class WaitView : BaseView
	{		
		private Texture2D waitHeader;
		
		public void Start()
		{
			waitHeader = (Texture2D)Resources.Load("textures/gui_waitHeader");
		}
		
		public void OnGUI()
		{
			if (IsActive)
				GUI.DrawTexture(new Rect(Screen.width/2 -162, Screen.height/2 - 98, 324, 196), waitHeader);
		}
	}
}

